Home Fun & BYOD

The Home fun is a unique feature of AGS, where a special team of teachers coordinate with the subject teacher and create the worksheets which are not just question and answer pattern. Acute care is being taken in preparing worksheets such that the students will learn the concept and they involve actively in completing the worksheets. These worksheets are given on weekends to all students from KG. the completed work sheets to be submitted to on Monday for review by the teachers, the graded Home Fun work sheets will be issued to the students just before the Assessment exams for revision. The Home Fun is accounted in the marking scheme of the ward.

Homework

Regular homework is not given for Pre-primary and Primary level. For the rest, individual teachers establish their own homework expectations. As a general practice we encourage all students to read for 15-20 minutes each evening and all parents to read to their children once a day. Students must study systematically through homework and classwork. Homework must be done and submitted on the specified day and should be reflect child’s own efforts and ideas.

BOYD – Bring your own device

Under the BYOD system, classroom digital devices would not only be purchased by the school; students would also have the option to use their own smartphones and tablet computers to complete class projects or access learning resources while at school.
Bring your own device (BYOD) schools often ban devices among younger students but allow older students to bring their electronics to class. The BYOD option is typically introduced somewhere between sixth and tenth grade.
Combined with the right pedagogy and used responsibly, technologies in learning can serve as:
The means for students to pursue lines of inquiry and interesting the academic disciplines and beyond. The opportunity for learners to collaborate with teachers and peers and to express themselves and their ideas most effectively. A vehicle for personalizing learning in ways that ensure each student is fully engaged in learning and is successful in attaining established learning standards.
Opportunities for student choice in the use of multimedia to explore, research, think, synthesize, analyse, evaluate, communicate and express ideas in high quality products.
Access to digital content and digital learning environments that provide multiple pathways to learning. Connections locally and globally that add authenticity to schoolwork. This enables students to learn while pursuing real-world issues and topics of deep interest to them, both individually and collectively, within their communities of interest and beyond.
Platforms from which to learn about and attain high standards in digital citizenship. Opportunities for students to construct ideas, opinions, arguments and evidence-based reasoning collaboratively.